Goods and trade
Each good has a base price that moves every day. Bulk goods fit every ship, crates need a ship with a cargo deck, and valuables need the bigger ships. The best trades connect a port that makes a good with a port that wants it.
| Good | Type | Base price | Made in | Wanted in |
|---|---|---|---|---|
| 🌾 Grain | bulk | 10 | Golden Delta | Ironhaven, Sanctuary Cove |
| 🏺 Ceramics | crates | 24 | Pearl City | Golden Delta |
| 🍷 Wine | crates | 38 | Golden Delta | Pearl City |
| ⚕️ Medicine | valuables | 72 | Sanctuary Cove | Ironhaven |
| 🔩 Steel | bulk | 48 | Ironhaven | Pearl City |
| 🛞 Rubber | bulk | 32 | Ironhaven, Sanctuary Cove | — |
| 💎 Jewellery | valuables | 180 | Pearl City | Ironhaven |
| 🐟 Fish | bulk | 8 | Coral Harbor, Gull Bay | Golden Delta, Sail Island, Fog Point |
| 🧂 Salt | bulk | 12 | Sail Island | Amber Cape, Gull Bay |
| 🪵 Timber | bulk | 18 | Amber Cape | Coral Harbor, Salt Fortress, Fog Point |
| ⚫ Coal | bulk | 22 | Amber Cape, Salt Fortress | Gull Bay, Fog Point |
| 🧵 Textiles | crates | 30 | Coral Harbor, Fog Point | Sanctuary Cove, Sail Island |
| ☕ Coffee | crates | 40 | Gull Bay | Coral Harbor, Salt Fortress |
| 🌶️ Spices | valuables | 55 | Sail Island | Sanctuary Cove, Amber Cape, Salt Fortress |
| ⚙️ Machinery | crates | 90 | Salt Fortress | Golden Delta, Coral Harbor, Gull Bay |
| 💡 Electronics | valuables | 140 | Fog Point | Pearl City, Amber Cape |
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